Dried blood cakes the catwalks of RuptureFarms, the biggest meat processing plant on Oddworld. Gangly, emaciated Mudokon slaves scrub the factory's floors with dirty rags. Sadistic, squid-faced slig guards let off steam by beating the workers with the butts of their rifles and laughing at their cries of pain, while overhead conveyer belts cart seemingly endless barrels of processed meat to destinations unknown. Despite the harrowing conditions, one blue-skinned Mudokon slave named Abe still thinks he has a pretty good job. But after stumbling upon RuptureFarms' plans for a tasty new product, Abe abandons his cleaning duties and sets out to escape the slaughterhouse.
So begins Oddworld: New 'n' Tasty, a remake of 1997's side-scrolling platformer Oddworld: Abe's Oddysee. But this remake doesn't simply scale up the original game's prerendered, 2D visuals to 1080p; it presents the same levels and puzzles, but rebuilt from the ground up in real-time 3D. This changes your window into Oddworld itself. While Abe's Oddysee divided its levels into still screens that used transition effects when travelling between them, New 'n' Tasty features a camera that scrolls with Abe as he walks, runs, and sneaks through Oddworld. Though this is nothing new for games today, it's still a thrill to see areas from Abe's Oddysee that would have required travelling across seven or so screens rendered in New 'n' Tasty with an impressive seamlessness. The camera is also free to close in for tight shots, tilt and pan for cinematic effect, and pull out to reveal more oncoming obstacles in tense chase sequences. This allows you to get a better look at the consistently gorgeous environmental design, which has lost none of the original game's style and detail in the move to 3D. For me, it felt like New 'n' Tast y presented a literal depiction of Oddworld as my mind's eye saw it in 1997.
New 'n' Tasty takes great care to retain the core side-scrolling platforming that distinguished Abe's Oddysee 17 years ago.
Abe's enemies are always scarier and more powerful than he is, in ways that give each of Oddworld's creatures distinct behaviours and identities. Possessing a slig allows you to issue basic commands to Slogs--small dog-like creatures--even going so far as being able to order them to kill another slig. Spider-like paramites won't attack unless backed into a corner, whilst predatory scrabs will attack on sight unless they see another scrab, upon which the two will fight to the death. Exploiting these behaviours is the key t o solving most puzzles, and the behaviours themselves mix well with environmental hazards in ways that never feel repetitive.
Trying to survive as a fragile character like Abe was something of a novelty when Abe's Oddysee was first released; he died in one hit, but had unlimited lives. The same is true of New 'n' Tasty, but this remake adds three difficulty levels, the easier of which allows you to take more than one hit before dying. But even the hardest, "classic" difficulty level is still forgiving, thanks to the addition of a quicksave feature--something introduced in the original game's sequel, Oddworld: Abe's Exoddus. Quicksaving in New 'n' Tasty is accomplished by tapping the PlayStation 4 controller's touchpad, and quickloading is done by holding the touchpad down for a second. It's an easy, intuitive system, and if you keep it in mind it's unlikely you'll lose more than a second of progress upon what are sure to be many repeated deaths.
Despite the ads, and occasional frustrations from the fiddly analogue movement, this is a remake that feels as though it was crafted with love and respect. With clever puzzles near identical to the original game , and beautiful environments brought to life with new visuals and a dynamic camera, New 'n' Tasty satiated me, even though I'm an Oddworld veteran and know each solution and secret area like the back of my (scarred) hand.
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